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Developing a paradigm for visualizing architecture using computational methods : an analysis of the Havana Project by Lebbeus Woods, 1996

Author(s): Gregory E. Anderson
  • Type: Thesis
  • Researcher: Other Researchers
  • Timeline: 1990s
  • Affiliation: Student

Abstract

This thesis is concerned with developing a more detailed and efficient process for visualizing architectural forms with computational tools. The thesis will examine the origins of computer visualization and its current implementation to ascertain its inherent deficiencies. A case study, in which a conceptual project by Lebbeus Woods will be represented using this process, will serve as a means for examining these deficiencies and proposing possible solutions. A series of studies will be conducted to test the viability of such solutions and the results will inform the development of a more structured model for applying computer visualization.

About the Author

Gregory Eugene Anderson earned a Bachelor of Science (1994) and a Masters in Science (1996), both in Architecture (Course IV) from MIT. Anderson is NY Head of Production/ Senior Visual Effects Supervisor at FuseFX, New York. His 20 years of experience in senior visual effects include roles with 1stAveMachine, Ring of Fire, and Sony Pictures Imageworks. He was also the co-founder of the highly-regarded design and visual effects boutique burn.crash.repeat. His many feature credits include such blockbusters as X-Men 2, Spider-Man 2 and The Day After Tomorrow. Anderson has also worked extensively in episodic television and commercials.


Anderson, Gregory E. "Developing a paradigm for visualizing architecture using computational methods : an analysis of the Havana Project by Lebbeus Woods." MS Thesis. Massachusetts Institute of Technology, 1996.